CINDER CITY
I had the opportunity to work under the direction of Ash Thorp in a title sequence for Cinder City, a third-person shooter game by Big Fire Games. My responsibility was to animate the logo, as well as bring some background elements to life through 2D animation. All assets were provided to me.
I had the opportunity to work under the direction of Ash Thorp in a title sequence for Cinder City, a third-person shooter game by Big Fire Games. My responsibility was to animate the logo, as well as bring some background elements to life through 2D animation. All assets were provided to me.
THE LOGO ANIMATION
We started with the logo. The idea was to animate it letter by letter, shape by shape, in a kind of organized chaos. Ash provided the styleframes, which already outlined the main animation steps, and I began exploring how to bring each individual element to life.
THE BACKGROUND ASSETS
Next, I worked on animating several assets that Ash would later use in the background composition and throughout the transitions and glitches.
Next, I worked on animating several assets that Ash would later use in the background composition and throughout the transitions and glitches.
THE MAGIC
Ash took care of all the visual treatments, compositing, and post-production,
turning my animations into something much bigger.
Ash took care of all the visual treatments, compositing, and post-production,
turning my animations into something much bigger.
THE CREDITS
Ash Thorp: Creative Direction / Visual Identity / Logotype Design / Animation Direction / Ark Animation / Glitch Treatments / Compositing and post-processing
Monica Thorp: Producer
Rodrigo Brazão: 2D Animation
Big Fire Games: Client / Game developer
The ark icon was supplied by the client. Ash reinterpreted its visual presentation and
developed its animation.